9 comments on “Terminology: the difference between a gesture and a manipulation

  1. If we talk about “differences”, then we can consider the differences between requirements for the gesture and manipulation. For example, when designing manipulation, we need to know how movements will be carried out – with one hand or two hands, one finger, or 5 fingers and so on. And when we design the gesture is important only gesture…. it’s like when we print word on the keyboard – no matter how we did it (used blind press or a stupid way), only important word that we wrote. What do you think?

    • I think in essence you are correct about many points. A manipulation is created from the bottom up, which means that you create the manipulation and then allow affordance for how many ways the user can interact with it. You want to give the user as much leeway as you can while staying within the design constraints.

      The main issue with the differences are determining when and where a manipulation can turn into a gesture. Such as moving an object so far then activates a gesture performing a function.

  2. I agree! Just pleasing! Your penning manner is pleasing and the way you managed the subject with grace is commendable. I am intrigued, I presume you are an expert on this topic. I am signing up for your updates from now on.

  3. an interesting approach. One thing comes to mind. I think we have a system that can inform us about the way gestures in perticular work namely writing on tablet pc’s and mobiles. These computers have writing recognition and some use a gesture like input. I myself have tried several times to use these gesture input things and was frustrated having to learn to write again. This way of input has the problem that the accuracy needed makes it error prown. It might be interesting to do research on how many people use it.

    • One of the most interesting things I learned about actual alternative input users on the Windows platform was the use of the flicks.

      Users would program their favorite actions or command into it and use it in games. To a designer with no experience, you would be designing for a corner case. After seeing the numbers, that is absolutely not the case. It was significant.

  4. Interesting. With your work with MS Surface do you have any clear examples where gestures have been applied? Sometimes I feel they get a lot of attention, but are rarely widely used. Or am I missing something?

    • I’m not sure if any are in the system at this point. When I left, last summer, there were none implemented. That didn’t stop design though, and there are several in the works now.

      There have also been some great leaps forward in the gesture learning and recognition category.

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